
SCRIPT DEVELOPING
Oftentimes, to begin writing a screenplay is harder than following through with it until the end. And while it's true that there is no concrete method for starting, writing a good logline is key to understanding what story you want to tell.
Because this is, after all, based on a short story, this task is very easy to achieve. Here's the logline for our short:
A longtime married couple invite their friends over for dinner. When the topic of the husband's new story idea emerges, tensions rise between them both as the wife begins to read between the lines and finds a dark truth.
After you're done with the logline, you should have gathered enough of a sense of where your story is heading in the long run. Maybe there's a scene that's popped up in your head or a line of dialogue you really want a specific character to say. Write all of those thoughts in a separate document that you will then pick and choose from.
Next, the hardest part of all: facing the blank page. Taking into account that each scene has to serve a purpose in moving the story forward, outline the beginning and the back end of each scene. The middle should be dedicated to exposition or moving the plot forward.
Formatting a script is very easy, and nowadays with screenwriting softwares such as Fade In or Studiobinder, they automatically do it for you. Go slowly. Be realistic. Don't overuse a specific storytelling tool (such as dialogues or heavy exposition).
It doesn't have to come out perfect the first run-through: go with your gut and then you'll rewrite as much as you want (or can). Narratives are usually divided into three acts.
Act 1 is the introduction, the setting and the exposition of the conflict.
Act 3 is the resolution of the conflict and the ending.
Act 2 is the development of the plot threads you have planted in Act 1 and the time to cause character progression by putting them in interesting situations.
BRAIN STORM
Also, the brain storm is a very important step on the script developing. A discussion within the team is essential. The final product is going to be great if you listen to other ideas rather than just sticking to the first one; it will help you achieve a richer and better product. Following this line, the director should not be totalitarian, promoting a good atmosphere of work. As Studio Binder says, “Brainstorm short film ideas, watch some of the best short films for inspiration”.
In our case we all read the story in which we are inspiring on. We discussed about the length of some dialogues, the way we are going to approach the ideas and characters, and the ending scene. We thought that it was not natural for some characters to talk that much and it would make it harder for actors to learn their lines (non-experienced actors). Also, we wanted to show some nervousness on Berta’s character because it was a hint for the viewer as the story Armando is telling is his and hers; we went through the idea of even showing everything on Bertha’s POV, but we ended up deciding it would give up most of the surprise factor that we wanted to transmit. Finally, the ending was difficult as we are not a big production and it had to look realistic on camera and be plausible for us; we talked about different takes, transitions and approaches.
SCRIPT DEVELOPING
In this section, you can see how we developed and refined the script for our short film: we defined the story, the characters, the dialogues, and the narrative structure that serve as the foundation for the entire production.
CLICK HERE
CASTINGS
We carried out the casting process by organizing auditions and evaluating different actors to find the right fit for each role. We focused on how well their performances matched the characters’ personalities, emotions, and relationships within the story. This step allowed us to build a strong and believable cast that brings the short film to life.
CLICK HERE
PROJECT PLANNING
We planned our short film by organizing the timeline, assigning roles, setting goals, and outlining each stage of production to ensure an efficient and well-coordinated process.
CLICK HERE
Umbra Studios is an academic project created by the students of the Multimedia Communication course 2025-2026 Fcom / Unav. All trademarks mentioned in this project are the property of their respective owners. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs
3.0 Unported License.



